Meaningful Digital Experiences Research Lab

Presentations

Below you will find a curated selection of peer-reviewed presentations that stand as a testament to our dedication to disseminating important information the revolves around what it means to study meaningful digital experiences. Each presentation encapsulates rigorous research, innovative thinking, and a collective aspiration to contribute the field of speech-language pathology and beyond. We invite you to explore this compilation, celebrating the collaborative spirit and intellectual rigor that define the pursuits of MDXR LAB (* denotes MDXR LAB member):

Raj, E. X.*, Rizzuto, E. G.*, & Haney, K. M.* (2024, May). Video games as valid tools for the treatment of stuttering. New Jersey Speech-Language Hearing Association Annual Conference, Atlantic City, NJ.

Raj, E. X.* (2024, April). Artificial intelligence (AI) ideas for school-based speech-language pathologists. Missouri Speech-Language-Hearing Association Annual Conference, Osage Beach, MO.

Raj, E. X.* (2024, April). Video games for therapeutic success in speech-language therapy. Missouri Speech-Language-Hearing Association Annual Conference, Osage Beach, MO.

Grunin, R. M., Rizzuto, E. G., & Raj, E. X.* (2024, March). Stuttering therapy with Super Mario Bros. and more: Research results. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Bento, E. S.* & Raj, E. X.* (2024, March). Using an online gaming chat system as a tool in speech-language therapy. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Lemonie, S.* & Raj, E. X.* (2024, March). Using color strings online video game to motivate children during speech-language therapy. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Smith, K. D.*, Haney, K. M.*, & Raj, E. X.* (2024, March). Using a video game (Jump Rogi) to explore discussing resilience with children. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Zingillioglu, A.* & Raj, E. X.* (2024, March). Social communication in online Minecraft communities for children with autism. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Delia, G. N.* & Raj, E. X.* (2024, March). Clinicians’ thoughts and experiences using video games in therapy. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Eckert, K. E.*, Sgroi, I.*, Raj, E. X.*, & McCarthy, A. (2024, March). Viewing and analyzing drawings and letters from gamers who stutter. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Fazio, S., & Raj, E. X.* (2024, March). Benefits of Pokémon Go for Children. Valid Gains Through Video Games Conference, West Long Branch, NJ.

Walkom, G. & Raj, E. X.* (2023, November). Virtual reality technology and people who stutter: Clinical considerations. American Speech-Language Hearing Association Annual Conference, Boston, MA.

Raj, E. X. * & Rizzuto, E. G.* (2023, September). Leveling up as communicators: Utilizing video games in therapy with school-aged children who stutter. Oxford Dysfluency Conference, Oxford, England.

Raj, E. X.* & Zingillioglu, A.* (2023, September). Illustrations on the @juststutter Instagram account: Exploring works of art by a person who stutters. Oxford Dysfluency Conference, Oxford, England.

Raj, E. X.* (2023, June). Designing a narrative-driven video game to build resilience in children who stutter. NarraScope, Pittsburgh, PA.

Zingillioglu, A.* & Raj, E. X.* (2023, April). Social communication in online Minecraft communities for children with autism. New Jersey Speech-Language Hearing Association Annual Conference, Long Branch, NJ.

Raj, E. X.* (2023, April). Exploring video games with children and adolescents: Enhancing language and building rapport. Pennsylvania Speech-Language Hearing Association Annual Conference, King of Prussia, PA.

Raj, E. X.* (2023, February). Exploring video games with children and adolescents: Enhancing language and building rapport. Texas Speech-Language Hearing Association Annual Conference, Austin, TX.

Hughes, C., Raj, E. X.*, & Palasik, S. (2022, November) Fathers of children who stutter: Exploring research, clinical considerations, and future directions. American Speech-Language Hearing Association Annual Conference, New Orleans, LA.

Tellis, G. M., Foster, F., Scanlon, J., Kelley, Q., Penrod, B., Fenstermaker, M., Delmar, S., Monteleone, M., Russo, R., & Raj, E. X.* (2022, November). Comparing speech-language pathologists’ and graduate students’ digital technology use in virtual fluency assessment and treatment. American Speech-Language Hearing Association Annual Conference, New Orleans, LA.

Tellis, G. M., Kelley, Q., Foster, F., Scanlon, J., Fenstermaker, M., Penrod, B., Delmar, S., Monteleone, M., Russo, R., & Raj, E. X.* (2022, November). Are graduate clinicians using digital technologies to virtually assess and treat fluency disorders? American Speech-Language Hearing Association Annual Conference, New Orleans, LA.

Tellis, G. M., Scanlon, J., Foster, F., Kelley, Q., Penrod, B., Fenstermaker, M., Delmar, S., Monteleone, M., Russo, R., & Raj, E. X.* (2022). What digital technologies are used by speech-language pathologists to assess and treat fluency disorders virtually? American Speech-Language Hearing Association Annual Conference, New Orleans, LA.

Raj, E. X.* (2022, October). Why and how are speech-language pathologists infusing video game experiences into stuttering therapy? International Conference on Meaningful Play, East Lansing, MI.

Raj, E. X.*, Thomson, P. E.*, & Hamm, A. L.* (2022, May). Online video games as valid digital tools for the treatment of fluency disorders. Joint World Congress on Stuttering and Cluttering, Quebec, Canada.

Di Domenicantonio, C., Raj, E. X.*, Schneider, U., & Rossi, D. (2022, May). Stuttering is Cool: Inspiring change in therapy through humor and comics. Joint World Congress on Stuttering and Cluttering, Quebec, Canada.

Raj, E. X.*, Breslin, G.*, Sherman, M.*, James, C., & Rizzuto, E. G.* (2022, May). Speech-language pathologists using video games in stuttering therapy: Practical examples for consideration. Joint World Congress on Stuttering and Cluttering, Quebec, Canada.

Scanlon, J., Kelly, Q., Fenstermaker, M., Foster, F., Penrod, B., Redhouse, E., Delmar, S., Russo, R., Raj., E. X.*, Tellis, G. M.  (2022, April). What digital technologies do SLPs use to assess/treat fluency disorders? Pennsylvania Speech-Language-Hearing Association Convention, Pittsburgh, PA.

Raj, E. X.* (2022, May). Video games and stuttering therapy: Leveling up and moving past obstacles. World Stuttering Network’s StutterFEST 2022 (Online Conference).

Kelly, Q., Scanlon, J., Penrod, B., Foster, F., Fenstermaker, M., Redhouse, E., Delmar, S., Russo, R., Raj., E. X.*, Tellis, G. M.  (2022, April). What technologies do students use to assess/treat fluency disorders? Pennsylvania Speech-Language-Hearing Association Convention, Pittsburgh, PA.

Raj, E. X.*, Breslin, G.*, Sherman, M.*, James, C., & Rizzuto, E. G.* (2022, April). Speech-language pathologists using video games in stuttering therapy: Practical examples for consideration. New Jersey Speech-Language-Hearing Association Annual Conference, Long Branch, NJ.

Raj, E. X.*, Thomson, P. E.*, & Hamm, A. L.* (2021, November). Online video games as valid digital tools for the treatment of fluency disorders. American Speech-Language Hearing Association Annual Conference, Washington, DC.

Dignazio, L. E.* & Raj, E. X.* (2021, November). Stuttering-related podcasts: Audio-based self-help for people who stutter. American Speech-Language Hearing Association Annual Conference, Washington, DC.

Hamm, A. L.* & Raj, E. X.* (2021, November). Communicating during the Coronavirus Disease 2019 Pandemic: Lived experiences of people who stutter. American Speech-Language Hearing Association Annual Conference, Washington, DC.

Scaler Scott, K., Du, D., & Raj, E. X.* (2021, November). Building literacy across generations: Comparison of in-person and online trainings. American Speech-Language Hearing Association Annual Conference, Washington, DC.

Raj, E. X.* (2021, June). games as valid therapeutic tools for the treatment of fluency disorders. International (Online) Conference on Logopedics: Fluency Disorders Theory and Practice, Katowice, Poland

Raj, E. X.* (2020, November). Mobile video game apps as valid therapeutic tools for the treatment of fluency disorders. American Speech-Language Hearing Association Annual Conference, San Diego, CA. (Conference cancelled due to coronavirus disease pandemic.)

Dignazio, L. E.* & Raj, E. X.* (2021, June). Stuttering-related podcasts: Audio-based self-help for people who stutter. International (Online) Conference on Logopedics: Fluency Disorders Theory and Practice, Katowice, Poland.

Raj, E. X.* & Tellis, G. (2021, January). Twenty-first century fluency therapy ideas for twenty-first century clinicians. Oxford Dysfluency (Online) Conference, Oxford, England.

Thomson, P. E.*, Hamm, A. L.*, & Raj, E. X.* (2021, June). Video gaming experiences of young people who stutter. International (Online) Conference on Logopedics: Fluency Disorders Theory and Practice, Katowice, Poland.

Dignazio, L. E.*, Kenny, M. M.*, Raj, E. X.*, & Pelkey, K. D. (2020, November). Stuttering-related podcasts: Audio-based self-help experiences for people who stutter. American Speech-Language Hearing Association Annual Conference, San Diego, CA. (Conference cancelled due to coronavirus disease pandemic.)

Dignazio, L. E.*, Kenny, M. M.*, Raj, E. X.*, & Pelkey, K. D. (2020, April). Stuttering-related podcasts: Audio-based self-help experiences for people who stutter. New Jersey Speech-Language-Hearing Association Annual Conference, Long Branch, NJ. (Conference cancelled due to coronavirus disease pandemic.)

Raj, E. X.* & Pelkey, K. (2019, November). Stuttering podcasts: A therapeutic tool to help facilitate learning & meaningful discussions. American Speech-Language Hearing Association Annual Conference, Orlando, FL.

Raj, E. X.* & Tellis, G. (2019, November). Expanding SLPs’ competency in social networking, telepractice, and apps: The next frontier in fluency therapy. American Speech-Language Hearing Association Annual Conference, Orlando, FL.

Raj, E. X.* (2019, June). Mobile device apps for children who stutter: Using humor to discuss the affective and cognitive components. International Stuttering Association World Congress, Hveragerdi, Iceland.

Parada, S. A. & Raj, E. X.* (2018, November). Social media/social networking and adolescents with communication disorders: 21st century therapeutic considerations. American Speech-Language Hearing Association Annual Conference, Boston, MA.

Raj, E. X.* (2017, November). Lights, camera, action! Exploring movie-making apps with children with speech-language difficulties. American Speech-Language Hearing Association Annual Conference, Los Angeles, CA.

Raj, E. X.*, & Yaruss, J. S. (2016, November). Let’s get digital: Exploring apps to motivate children who stutter as they grow as communicators. American Speech-Language Hearing Association Annual Conference, Philadelphia, PA.

Raj, E. X.* (2016, November). Utilizing Skype for digital guest speakers in a fluency disorders course. American Speech-Language Hearing Association Annual Conference, Philadelphia, PA.

Raj, E. X.*, & Daniels, D. E. (2015, November). Online communities for people who stutter: An ethnographic study of a Facebook social networking support group. American Speech-Language Hearing Association Annual Conference, Denver, CO.